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Gloss (optics) : ウィキペディア英語版
Gloss (optics)

Gloss is an optical property which indicates how well a surface reflects light in a specular (mirror-like) direction. It is one of important parameters that are used to describe the visual appearance of an object. The factors that affect gloss are the refractive index of the material, the angle of incident light and the surface topography.
Apparent gloss depends on the amount of ''specular'' reflection – light reflected from the surface in an equal amount and the symmetrical angle to the one of incoming light – in comparison with ''diffuse'' reflection – the amount of light scattered into other directions.
==Theory==

When light illuminates an object, it interacts with it in a number of ways:
* Absorbed within it (largely responsible for colour)
* Transmitted through it (dependent on the surface transparency and opacity)
* Scattered from or within it (diffuse reflection, haze and transmission)
* Specularly reflected from it (gloss)
Variations in surface texture directly influence the level of specular reflection. Objects with a smooth surface, i.e. highly polished or containing coatings with finely dispersed pigments, appear shiny to the eye due to a large amount of light being reflected in a specular direction whilst rough surfaces reflect no specular light as the light is scattered in other directions and therefore appears dull. The image forming qualities of these surfaces are much lower making any reflections appear blurred and distorted.
Substrate material type also influences the gloss of a surface. Non-metallic materials, i.e. plastics etc. produce a higher level of reflected light when illuminated at a greater illumination angle due to light being absorbed into the material or being diffusely scattered depending on the colour of the material. Metals do not suffer from this effect producing higher amounts of reflection at any angle.
The Fresnel formula gives the specular reflectance, R_s , for an unpolarized light of intensity I_0 , at angle of incidence i , giving the intensity of specularly reflected beam of intensity I_r , while the refractive index of the surface specimen is m .
The Fresnel equation is given as follows : R_s = \frac
: R_s = \frac \left(ウィキペディア(Wikipedia)

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